Oct 10, 2006, 06:42 AM // 06:42
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#1
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Desert Nomad
Join Date: Aug 2005
Location: Behind you with a knife
Guild: Celebrity Gangsters [FamE]
Profession: Me/
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Paragon and Dervish Celestial Skills
Well since characters can go between chapters, what celestial skills will they have? I'd think Paragon's skill would be shout-related and the Dervish skill would have something to do with making nearby allies turn into forms for a few seconds. Post your thoughts and ideas.
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Oct 10, 2006, 08:10 AM // 08:10
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#2
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Frost Gate Guardian
Join Date: Apr 2006
Location: Planet Earth (sometimes)
Guild: Nowhere To Run, Nowhere To [Hide]
Profession: R/
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I don't think there would be a special skill for them at all. Perhaps they get their secondary's celestial skill, and for those unfortunate P/D or D/P's, they'll get nothing.
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Oct 10, 2006, 08:45 AM // 08:45
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#3
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Krytan Explorer
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just give them the rit / warrior skills..
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Oct 10, 2006, 09:01 AM // 09:01
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#4
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The Greatest
Join Date: Feb 2006
Profession: W/
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I doubt they'll get celestial skills tbh..
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Oct 10, 2006, 11:46 AM // 11:46
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#5
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Ascalonian Squire
Join Date: May 2006
Guild: Brotherhood of the Granite Wolf
Profession: W/Mo
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Well, the way i see it. Assassins and Ritualist get new armor in nightfall for faction owners that buy it. Now if a player would only buy nightfall and buys factions,it makes sence that paragons and dervishes would atleast get celestial skills.
I mean if you have time to make an entire new campaign whats 2 new icons and 2 new effects?
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Oct 10, 2006, 03:07 PM // 15:07
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#6
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Well, since the celestial skill aren't tied to any attribute, it would be easy to give them a Cel. Skill that already exits...
but, Anet's surprised me in the past (new Assassin and Rit skills in Nightfall), so I wouldn't rule out new Celestial Skills!
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Oct 10, 2006, 08:09 PM // 20:09
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#7
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Forge Runner
Join Date: Jun 2006
Location: US
Guild: Old Married Gamers {OMG}
Profession: W/
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what are celstial skills?
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Oct 10, 2006, 08:13 PM // 20:13
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#8
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Banned
Join Date: Oct 2006
Location: Sweden
Guild: Its Gi [Joe]
Profession: N/
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Quote:
Originally Posted by Coridan
what are celstial skills?
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Kind of wondering the same thing. Is it the skills that are under "No attribute"
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Oct 10, 2006, 08:19 PM // 20:19
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#9
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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Celestial Skills are used in the last two missions of Factions.
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Oct 10, 2006, 08:21 PM // 20:21
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#10
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Jungle Guide
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Yeah I'd think they'd get the closest celestial skill from another class that makes sense
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Oct 10, 2006, 09:01 PM // 21:01
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#11
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Jungle Guide
Join Date: Jul 2005
Guild: Charter Vanguard [CV]
Profession: N/Me
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Quote:
Originally Posted by Coridan
what are celstial skills?
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Zinger314 is correct. Celestial Skills are available to you for the duration of the two final Factions missions (Raisu Palace, Imperial Sanctum), and also the Raisu Palace explorable area.
As far as D & P go, I would think they should get new ones, or at least have access to similar duplicates.
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Oct 11, 2006, 10:53 AM // 10:53
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#12
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Academy Page
Join Date: Dec 2005
Guild: Hell Reapers [HR]
Profession: Mo/
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Paragon would get access to Spear of Archemoures (sp?) in replacement of existing spear for 30 seconds, no brainer I guess.
Dervish would get Storm of Scythes. Or something.
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Oct 11, 2006, 11:44 AM // 11:44
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#13
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Pre-Searing Cadet
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I dont think AN will make additional materials for new classes in older chapters. It will have been a pain the back to go backwards when factions was released to add Assassins and Ritualists' skills to the skill quests in Chapter 1. Armorers in main cities. Weapons. Focii... etc.
I dont think they will update older chapters with new class materials. Exceptions of course would be FoW armors.
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Oct 11, 2006, 11:27 PM // 23:27
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#14
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Jungle Guide
Join Date: Jan 2006
Location: San Antonio, TX
Profession: W/R
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Truthfully, seeing as how little thought was put into bringing Asassins and Ritualists back to Tyria, I doubt they've even considered it. Though I'm sure now once they see this there will be something kludged together. Remember, they are trying to sell new product, not really support old product, so there's not much reason to worry about it.
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Oct 12, 2006, 01:09 AM // 01:09
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#15
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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Yeah I'm putting my money on the fact that the Raisu Palace and Imperial Snctum missions are going to bug out for the two professions. They do tend to leave out littel things like that.
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Oct 12, 2006, 02:50 AM // 02:50
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#16
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Desert Nomad
Join Date: May 2005
Location: Toronto, Canada
Profession: R/
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Paragon... "Defending Roar" ... causes dazed to all adjecent foes of your target and causes 100dmg.
Dervish... "Angelic Swing"... Swing at your target causing 400 DMG.
i duno it could happen
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Oct 12, 2006, 04:59 AM // 04:59
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#17
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Sins FTW!
Join Date: Mar 2005
Location: USA
Guild: Angel Sharks [AS]
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Quote:
Originally Posted by gwfreak
I dont think they will update older chapters with new class materials. Exceptions of course would be FoW armors.
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That's not an exception anyways. FoW is "core", not chapter specific.
As for putting new skills for new professions in Factions... I kind of doubt it. First off, right now there would just be Paragons and Dervish. But later on who knows how many professions there will be. It might be annoying to have to make them all and worry about balancing them for an "older" chapter.
And second, what if Factions isn't the only chapter with special powerful skills to be put in for certain missions. Maybe they'll use Celestial Skills again, or maybe they will come up with new ones.
Of course, I would hope there is some way to balance it so that new professions aren't weaker than the others in older chapters. There was no need to support Assassins and Ritualists in Prophecies (even though Ritualists can still get "universal" staves for them to drop like the Raven Staff). This is a different matter with Celestial Skills. Allowing them to use their secondary profession's Celestial Skill might be an easy solution. And if a D/P or P/D has to change secondaries just to get a skill, it really isn't that unreasonable. It could unbalance things though...
My head hurts.
__________________
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Oct 12, 2006, 07:43 AM // 07:43
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#18
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Pre-Searing Cadet
Join Date: Aug 2006
Guild: Swarms of Chaos
Profession: P/W
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hmm i read up and thought it could be possible if Nightfall would use Celestial Skills too.
This way the entire problem would be solved,all the old characters will keep the same Celestial Skills and 2 new ones would be developed for the Paragorn and Dervish.
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Oct 12, 2006, 05:29 PM // 17:29
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#19
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Jungle Guide
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Well quite frankly its not like 'Raisu Place' is unmangeable w/o everyone taking a celestial skill - either way it wont be a game breaker.
But if they re-use them then yeah, problem solved.
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Oct 12, 2006, 07:03 PM // 19:03
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#20
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Ascalonian Squire
Join Date: Oct 2006
Location: I.O.W, England.
Guild: Ligatio Diabolus (I'm leader)
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Gave it my best half arsed shot.
Dervish -
Gaze of the gods
Skill. For 10 seconds, all party members in the area are blessed with the gaze of the gods. When this blessing ends, all enemies in the area take 90 fire damage and suffer from burning for 4 seconds.
(Note: this wont stack on enemies, but instead your party could spread out a bit to effect more enemies.)
Paragon -
Starsong
Skill. For 10 seconds, all party members within earshot attack 15% faster. Every aggresive skill used by party members under this effect deals an extra 10 damage for every other party member in the area (capping +80 damage).
(This may be quite overpowered...could make it extra 5 damage, capping +40)
Blah. Something like that.
Last edited by Ridiculed; Oct 12, 2006 at 07:11 PM // 19:11..
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